Aaron Bauer
Graduate Student
Center for Game Science
Computer Science & Engineering
University of Washington


I am a PhD graduate student in Computer Science & Engineering at the University of Washington. My advisor is Zoran Popović . During my undergrad at Williams College I worked with Rónadh Cox.


I work on educational technology and educational data mining. My current work focuses on creating games (such as Dragon Architect) and other educational systems, and exploring how people solve problems and collaborate in both open-ended and well-structured settings. My research deals with questions about game-based learning, teaching computational thinking skills, and problem-solving in creative, open-ended environments.

My previous research focused on AI-assisted mixed-initiative game design tools. I explored ways to augment the human designer and allow them to work at the level of playspace properties (i.e., mechanical properties of gameplay) rather than raw level geometry.

While an undergrad at Williams College, I worked on numerical modeling of impacts on the surface of Jupiter's moon Europa.


I was the instructor for CSE 374: Intermediate Programming Concepts and Tools Winter 2016. In Winter 2014 I was the instructor for CSE 373: Data Structures and Algorithms.

I was a TA for CSE 333: Systems Programming in Autumn quarter 2011.

Summer 2011 and 2012 I was a TA at the Summer Science Program (SSP), an intensive, five-week residential program for advanced high school students. I took responsibility for the programming component of the curriculum. I designed assignments, held review sessions, and graded most of the programming homework. In 2013, I was a consultant to SSP, creating a new set of introductory programming lectures, and restructuring and rewriting the assignments.

Since Summer 2014 I have been an adjunct programming instructor for SSP, overseeing the programming curriculum at the New Mexico campus.




Aaron Bauer, Seth Cooper, Zoran Popović, Automatic Redesign of Local Playspace Properties, in Proceedings of the Conference on the Foundations of Digital Games (FDG 2013). [pdf]


Aaron Bauer, Zoran Popović, RRT-based game level analysis, visualization, and visual refinement, in Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012). [pdf]



Rónadh Cox, Aaron Bauer, Impact breaching of Europa's ice: Constraints from numerical modeling, in Journal of Geophysical Research: Planets, vol. 120, no. 10, pp. 1708--1719, 2015. [pdf] [youtube] [Daily Mail]



Aaron Bauer, Eric Butler, Zoran Popović, Approaches for Teaching Computational Thinking Strategies in an Educational Game: A Position Paper, in Proceedings of the Blocks and Beyond workshop at the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2015). [pdf]



Rónadh Cox, Aaron Bauer, Crust-Breaching Impacts at Europa: Hydrocode Models and Geomorphologic Constraints on Ice Thickness, Poster at the Geological Society of America Annual Meeting & Exposition (GSA 2011). [conference abstract]
Aaron W. Bauer, Rónadh Cox. Hydrocode modeling of impacts at Europa, Poster at the Lunar and Planetary Science Conference (LPSC 2011). [poster][conference abstract][video]
Aaron W. Bauer, Tomasz F. Stepinski, Machine Cataloging of Lunar Craters from Digital Terrain Model, Poster at the Lunar and Planetary Science Conference (LPSC 2011). [conference abstract]


Aaron W. Bauer, Rónadh Cox, Veronica J. Bray, Hydrocode modeling of ice-penetrating impacts on Jupiter's moon, Europa, Poster at the Geological Society of America Annual Meeting & Exposition (GSA 2010). [conference abstract]
Last updated: April 7, 2016