Eleanor O'Rourke
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My name is Nell O'Rourke and I am a third year Ph.D. student at the University of Washington advised by Zoran Popović. I work in the Center for Game Science developing technologies to foster learning and engagement in educational video games. I am particularly interested in understanding how game interfaces can adapt to a player's strengths and weaknesses and empower learning and exploration. I am also a member of DUB, a multidisciplinary group at UW that conducts research in Human Computer Interaction and Design. |
Contact
Email: | eorourke [at] cs [dot] washington [dot] edu |
Mail: | Computer Science and Engineering |
Office: | Paul G. Allen Center for Computer Science and Engineering, room 386 |
CV: | PDF available here |
Current Research Projects
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Learning Mindsets |
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Targeted Hinting Systems |
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Game Tutorials |
Publications
2013 |
Liu, Y., Mandel, T., Butler, E., Andersen, E., O'Rourke, E., Brunskill, E., Popović, Z. Predicting Player Moves in an Educational Game: A Hybrid Approach. The Sixth International Conference on Educational Data Mining (EDM 2013). PDF |
2013 |
O'Rourke, E., Butler, E., Liu, Y., Ballwebber, C., Popović, Z. The Effects of Age on Player Behavior in Educational Games. Foundations of Digital Games (FDG 2013). PDF |
2012 |
Andersen, E., O'Rourke, E., Liu, Y., Snider, R., Lowdermilk, J., Truong, D., Cooper, S., Popović, Z. The Impact of Tutorials on Games of Varying Complexity. Proc. SIGCHI Conference on Human Factors in Computing Systems (CHI 2012). PDF |
2010 |
Chaudhri, R., O'Rourke, E., McGuire, S., Borriello, G., Anderson, R. FoneAstra: Enabling Remote Monitoring of Vaccine Cold-Chains Using Commodity Mobile Phones. ACM Symposium on Computing for Development (DEV 2010). PDF |
2010 |
Anderson, R., Blantz, E., Lubinski, D., O'Rourke, E., Summer, M., and Yousoufian, K. SmartConnect: Last mile data connectivity for rural health clinics. 4th ACM Workshop on Networked Systems for Developing Regions (NSDR 2010). PDF |
2007 |
Interrante V., O'Rourke E., Gray L., Anderson L. and Ries B. A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying. Proc. of the 13th Eurographics Symposium on Virtual Environments. PDF |
2007 |
Interrante, V., Anderson, L., Ries, B., O'Rourke, E., and Gray, L. Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments [Abstract]. Proc. of the 4th Symposium on Applied Perception in Graphics and Visualization (APGV 2007). vol. 253. ACM, New York, NY, p.144. PDF |
2007 |
Interrante, V., Ries, B., O'Rourke, E., Gray, L., Lindquist, J., and Anderson, L. Evaluating alternative metaphors for augmented locomotion through large-scale immersive virtual environments [Abstract]. Journal of Vision, 7(9):145, 145a. |



