Eyes-Free Exercise Technologies
The majority of my research is part of Computing for Healthy Living and Learning (CHILL) Lab and the MobileAccessibility Project, enabling the blind, low-vision, and deaf-blind to have novel technologies through the use of mainstream mobile devices. My most up to date interest is to make accessible exercise technologies for people who are blind or low vision.
I designed and developed Eyes-Free Yoga on the Microsoft Kinect. It emulates a yoga instructor, teaches six yoga poses, and provides custom auditory-only feedback. After a player is guided into the pose by the game, they receive the custom feedback to improve their pose. I collaborated with ten yoga instructors through the design, development, and evaluation. I ran a study with 16 people who are blind or low vision. I will be presenting this at the Grace Hopper Conference and ASSETS 2013. I will also be conducting a demonstration at ASSETS 2013.
Previous Research Projects
PVT Touch for Mobile Devices
I worked with Matthew Kay on the implementation of the Psychomotor Vigilance Task on an Android phone, which is used to assess the affects of sleep deprivation. After a stimulus is displayed, a participant would touch the screen and their reaction time would be recorded. My involvement with the project was to instrument the software and remove latency from the program to avoid skewing reaction time. I have been involved in one conference proceeding.
Accessible Passcodes for Blind Users
I worked with Shiri Azenkot on a project that explored the privacy and security issues of smart phone use with people who are blind or low vision. This was followed up with an accessible authentication technique, "Passchords", which enabled blind users to enter in a password faster than the traditional "Passcode" method. I have been involved in one conference proceeding.
Gender HCI(wiki article)
During my undergraduate career, I worked with Margaret Burnett, Valentina Grigoreanu, Jill Cao, Todd Kulesza, Christopher Bogart, Laura Beckwith, Scott Fleming, Susan Wiedenbeck, Thomas Park, and Derek Inman, on a project that explored the gender divide with Microsoft Excel at the Oregon State University EUSES Consortium, (End Users Shaping Effective Software). The long term goal of this project is not to have a "pink" or "blue" version, but a "purple" version that caters to both genders. I have been involved in four conference proceedings and two articles.
Improving Debugging Tasks
During my undergraduate career, I worked with Margaret Burnett, Rachel Bellamy, Joeseph Lawrence, and Christopher Bogart on how information foraging theory can be used to help in debugging tasks at the Oregon State University EUSES Consortium. When people debug, they can use bug reports to find scent which can lead them to the bug in the source code. I have been involved with two conference proceedings, one article, and one IBM Research report.
Contextual Desktop Search
During the summer of 2008, I worked with Magdalena Balazinska and Evan Welbourne on how to improve Google Desktop by using contextual cues, not just content at the University of Washington Computer Science and Engineering (CSE) department. If someone misplaced a file on their computer, or had not touched it in a long time, my application gave them a new method of searching for this file. Some questions that can be answered with my desktop application include "What word document was I working on at last week's group meeting?" or "What email did I send after running into Bob yesterday in the hallway?" My work over the summer has been addressed in an IEEE Internet Computing article. (old link)
Rapid Prototyping of Physical Interfaces
During the summer of 2009, I worked with Scott Hudson and Jennifer Mankoff to make rapid prototyping of physical user interfaces easier for do-it-yourself designers by allowing them to use simple household items at the Carnegie Mellon University Human Computer Interaction Institute. Using the circuit board I designed, discrete input devices can be made out of thumbtacks, and continuous devices can be made from paper painted with conductive wire glue and two paperclips.(old link)