Seth Cooper Office 280, Paul Allen Center
University of Washington Box 352350
Seattle, WA 98195

scooper at cs washington edu
 
 
 
I am the creative director of the Center for Game Science at the University of Washington. I received my PhD in Computer Science and Engineering from the University of Washington, advised by Zoran Popović. My dissertation, "A Framework for Scientific Discovery through Video Games," won the ACM Doctoral Dissertation Award in 2011. My current research focuses on using video games to solve difficult scientific problems. I am co-creator and lead designer and developer of Foldit. You can read more about Foldit here. I have also done research in real-time animation for games, often in the mocap lab. I have previously worked at Square Enix, Electronic Arts, Pixar Animation Studios and the UC Berkeley Space Sciences Laboratory (on BOINC).
 
News
 
2013-05-15 Interview with SLAS.
2013-05-14 Interview on games for change BBC Radio 4 (at 23:17).
2013-03-07 Interview on the power of games at GSummit.
2013-02-20 UW CSE produces research videos on Foldit and Refraction and Treefrog Treasure.
2013-02-15 Talk at AAAS 2013 session "A New Social (Media) Contract for Science".
2013-02-01 Featured in Alaska Airlines Magazine article on gamification.
2013-01-24 Foldit wins the 2012 Katerva Award in the Behavioral Change category.
2013-01-24 Short animated documentary The Contenders online.
2013-01-15 Talk at SLAS 2013.
2013-01-07 Foldit receives an honorable mention for Technical Excellence in the 2013 Independent Games Festival.
2013-01-01 Article covering Foldit, Refraction, and Treefrog Treasure in The Scientist magazine.
2012-11-29 Talk at TEDxPanthéonSorbonne now online.
2012-11-29 Keynote talk at the 2012 Frank Armitage Lecture.
2012-11-15 A short documentary on Foldit is a semi-finalist for the FOCUS FORWARD Filmmaker Competition.
more...  
Appearances/
Interviews/
Films
GSummit (2013-07-03) The Contenders (2013-01) Fold It (2012-11)
TEDxPanthéonSorbonne (2012-11-08) TEDMED (2012-04-12) TEDxVancouver (2011-11-12)
King 5 News (2012-05-21) Nature Medicine (2012-04-13) MedCrunch (2012-4-12)
NSF Visualization (2012-02-03) Science (2012-02-03) MSNBC (2011-09-18)
King 5 News (2011-09-19) New Day NW (2011-10-14) Triple J Radio (2011-09-20)
Brian Lehrer Live (2011-09-28) NPR (2011-10-02) Al Jazeera (2011-10-05)
The Takeaway (2011-09-22)
 
Publications
 
Automatic Redesign of Local Playspace Properties.
Aaron Bauer, Seth Cooper and Zoran Popović.
In Proceedings of Foundations of Digital Games, 2013.
Verification games: making verification fun.
Werner Dietl, Stephanie Dietzel, Michael D. Ernst, Nathaniel Mote, Brian Walker, Seth Cooper, Timothy Pavlik and Zoran Popović.
FTfJP'2012: 14th Workshop on Formal Techniques for Java-like Programs (2012).
Increased Diels-Alderase activity through backbone remodeling guided by Foldit players.
Christopher B Eiben, Justin B Siegel, Jacob B Bale, Seth Cooper, Firas Khatib, Betty W Shen, Foldit Players, Barry L Stoddard, Zoran Popović and David Baker.
Nature Biotechnology (2012).
[paper]
The impact of tutorials on games of varying complexity.
Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Richard Snider, Jeff Lowdermilk, David Truong, Seth Cooper and Zoran Popović.
Proceedings of ACM CHI, 2012.
Best Paper Nominee
Algorithm discovery by protein folding game players.
Firas Khatib, Seth Cooper, Michael D. Tyka, Kefan Xu, Ilya Makedon, Zoran Popović, David Baker and Foldit Players.
Proceedings of the National Academy of Sciences of the United States of America (2011).
Science Editor's Choice
[paper]
High-resolution structure of a retroviral protease folded as a monomer.
Miroslaw Gilski, Maciej Kazmierczyk, Szymon Krzywda, Helena Zábranská, Seth Cooper, Zoran Popović, Firas Khatib, Frank DiMaio, James Thompson, David Baker, Iva Pichová and Mariusz Jaskolskia.
Acta Crystallographica D67, 907-914 (2011).
[paper]
Crystal structure of a monomeric retroviral protease solved by protein folding game players.
Firas Khatib, Frank DiMaio, Foldit Contenders Group, Foldit Void Crushers Group, Seth Cooper, Maciej Kazmierczyk, Miroslaw Gilski, Szymon Krzywda, Helena Zábranská, Iva Pichová, James Thompson, Zoran Popović, Mariusz Jaskolski and David Baker.
Nature Structural and Molecular Biology 18, 1175-1177 (2011).
NSMB Article of the Month
[paper]
 
Analysis of social gameplay macros in the Foldit cookbook.
Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lu, Janos Barbero, David Baker, James Fogarty, Zoran Popović and Foldit Players.
In Proceedings of Foundations of Digital Games, 2011.
[pdf] [project]
 
On the harmfulness of secondary game objectives.
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper and Zoran Popović.
In Proceedings of Foundations of Digital Games, 2011.
[pdf] [project]
 
Feature-based projections for effective playtrace analysis.
Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper and Zoran Popović.
In Proceedings of Foundations of Digital Games, 2011.
[pdf] [project]
 
ROSETTA3: an object-oriented software suite for the simulation and design of macromolecules.
Andrew Leaver-Fay et al.
Methods in Enzymology 487, 545-574 (2011).
[paper]
 
Predicting protein structures with a multiplayer online game.
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović and Foldit Players.
Nature 466, 756-760 (2010).
[paper] [project]
 
The challenge of designing scientific discovery games.
Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popović and Foldit players.
In Proceedings of Foundations of Digital Games, 2010.
[paper] [pdf] [project]
 
Active learning for real-time motion controllers.
Seth Cooper, Aaron Hertzmann and Zoran Popović.
ACM Transactions on Graphics 26(3) (SIGGRAPH 2007).
[paper] [pdf] [project]
 
Continuum crowds.
Adrien Treuille, Seth Cooper and Zoran Popović.
ACM Transactions on Graphics 25(3) (SIGGRAPH 2006).
[paper] [pdf] [project]
 
Games
 
Foldit
Play! (Download required)
Honorable Mention (Technical Excellence), Independent Games Festival 2013
Category Winner (Behavioral Change), Katerva Award 2012
1st Place (Interactive Games), NSF International Science & Engineering Visualization Challenge 2011
Innovation of the Year, TechFlash Newsmaker Awards 2011
Finalist, I/ITSEC Serious Games Showcase & Challenge 2011
Finalist, Games for Change Direct Impact Award 2011
Nominee, World Technology Award 2010
Runner up, Madrona Prize 2008
Refraction
Play!
Best Work (Primary School category), 38th NHK Japan Prize 2011
Top 25, Kongregate Summer Mobile Game Contest 2011
Grand Prize: Best in Show Award, Disney Learning Challenge, SIGGRAPH 2010
Weekly 2nd Place, kongregate.com 2010
 
Vampire Vision
Play!
Daily 2nd Place, newgrounds.com 2011
Treefrog Treasure
Play!
Creature Capture
Play!
 
Awards
 
  • ACM Doctoral Dissertation Award (2011)
  • William Chan Memorial Dissertation Award (2011)
  • NVIDIA Fellowship (2007)
 
Licencing
 
  • Licensed crowd simulation software to Electronic Arts (2006) and Microsoft (2006)

  • Licensed biotechnology software to Arzeda (2010)
 
Press
 
  • Appeared on Canada AM (2008) and in Changing the Game (2008)

  • Foldit featured in Wired (2009), The Economist (2008, 2010), Slashdot (2008, 2010) and more
 
Teaching
 
  • Undergraduate Capstone Software Design (Game Design), CSE481D (Spring 2010, Spring 2012)

  • Graduate computer graphics, CSE557 (Winter 2007)

  • Undergraduate Computer Programming II, CSE143 (Autumn 2004)