Tyler Robison
Department of Computer Science and Engineering
University of Washington
Paul Allen Center, Room 502, Box 352350
Seattle, WA 98195
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I am currently a graduate student in the Computer Science and Engineering Department at the University of Washington, working with professor Steve Tanimoto. I expect to defend my thesis in 2012.
In 2003 I received my bachelor's degree in CSE from the University of Illinois, at Champaign Urbana, with a minor in Mathematics. I received my master's in CSE from the University of Washington.
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Sample Projects
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Exercise Games |
A hobby of mine has been re-tooling open-source computer games to work with a commercially available exercise bike, allowing one's physical effort on the bike to govern the game's dificulty, providing an incentive to push oneself during exercise. |
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Math Javascript Game |
To play with Javascript a bit, I put this little game together. It's a simple educational game that tries to reinforce arithmetic. |
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CoSolve |
I am one of a team of engineers who have contributed to CoSolve, a web tool that allows users to specify problems in Python, and then allows users to solve these problems collaboratively via a state-space search. My contribution has been the design and implementation of tools for the assessment of problem-solving activities. I have also expanded the CoSolve Flash client to provide transparency into that assessment, among other features. |
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Picard |
I am a member of a team of seven engineers who designed and implemented Picard, a socially aware educational game implemented as a Facebook app, which helps users learn flashcards by creating mnemonic devices and interacting with a community of friends. Picard is currently under development. Picard can be accessed here (Facebook login is required to play). |
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The Data Factory |
I extended the existing visual programming language the Data Factory for my master's thesis, and later designed and implemented a new version of the language. In the Data Factory, the static and dynamic state of the written program is always visible - nothing is hidden from the user. I created the 2nd version of the Data Factory from scratch to add several new features, such as functional abstraction and recursion. |
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PRIME Game 3d Engine |
I designed and implemented a 3d graphics engine for playing games designed by the PRIME Designer - design software that allows designers to collaborate in the design of small games featuring image and music puzzles. My 3d engine was implemented in C++ and used OpenGL. |
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REAssess |
I was one of several developers for REAssess, an online collection of resources aiming to help instructors assess their students, and further refine their own conceptions of assessment. REAssess can be accessed here (Note: the site is no longer being actively maintained). |
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INFACT |
I designed and implemented a framework for integrating Java applet tutorials into the INFACT system, an online tool for education and assessment.
This applet framework was then used to study transparency in educational activities.
INFACT can be accessed here (Note: an INFACT account is required to access the system). |
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Miscellaneous |
This is a collection of some other projects I've worked on that don't easily fall into any category above. |
Publications
- Sandra B. Fan, Brian R. Johnson, Yun-En Liu, Tyler S. Robison, Rolfe R. Schmidt, Steven L. Tanimoto. Analyzing a Process of Collaborative Game Design Involving Online Tools. In Visual Languages and Human Centric Computer, 2010.
- Steven L. Tanimoto, Tyler Robison and Sandra B. Fan. A Game-Building Environment for Research in Collaborative Design. Poster session at IEEE Symposium on Computational Intelligence in Games, 2009.
- Tyler Robison, Steven Tanimoto. Towards a More Transparent Tutor: Opening up Assessment and Control Processes to Learners. In the Workshop for Metacognition and Self-Regulated Learning in Educational Technologies at Intelligent Tutoring Systems, 2008.
- Jeffrey P. Bigham, Anna C. Cavender, Ryan S. Kaminsky, Craig M. Prince, Tyler S. Robison. Transcendence: Enabling a Personal View of the Deep Web. Proc. of the International Conference on Intelligent User Interfaces, 2008.
- Tyler Robison, Steven Tanimoto. Controlling Transparency in an Online Learning Environment. Proc. of Visual Languages and Human Centric Computing, 2007.
- Tyler Robison. Composition of Communication Services in a Visual Programming Language. Doctoral Consortium for Visual Languages and Human Centric Computing, 2006.
- Tyler Robison. Transparent Array Devices for Visual Programming. Doctoral Consortium for Visual Languages and Human Centric Computing, 2005.
My CV can be downloaded here.
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