I am a PhD graduate student in the Allen School of Computer Science & Engineering at the University of Washington. My advisor is Zoran Popović . During my undergrad at Williams College I worked with Rónadh Cox.
I work on human-computer problem solving and educational data mining. My current work focuses on understanding how users in Foldit and other problem-solving systems learn, behave strategically, and collaborate. My research deals with questions of problem-solving skill, collaborative problem solving, and the design of educational technology.
Some of my previous work focused on creating games (such as Dragon Architect) and other educational systems, and exploring how best to design and use these tools. Other previous research focused on AI-assisted mixed-initiative game design tools. I explored ways to augment the human designer and allow them to work at the level of playspace properties (i.e., mechanical properties of gameplay) rather than raw level geometry.
While an undergrad at Williams College, I worked on numerical modeling of impacts on the surface of Jupiter's moon Europa.
Summer 2011 and 2012 I was a TA at the Summer Science Program (SSP), an intensive, five-week residential program for advanced high school students. I took responsibility for the programming component of the curriculum. I designed assignments, held review sessions, and graded most of the programming homework. In 2013, I was a consultant to SSP, creating a new set of introductory programming lectures, and restructuring and rewriting the assignments.
Every Summer since 2014 I have been an adjunct programming instructor for SSP, overseeing the programming curriculum at the New Mexico campus.
Aaron Bauer, Jeff Flatten, Zoran Popović, Analysis of problem-solving behavior in open-ended scientific-discovery game challenges, in Proceedings of the Conference on Educational Data Mining (EDM 2017). [pdf]
Aaron Bauer, Eric Butler, Zoran Popović, Dragon Architect: Open Design Problems for Guided Learning in a Creative Computational Thinking Sandbox Game, in Proceedings of the Conference on the Foundations of Digital Games (FDG 2017). [pdf]
Aaron Bauer, Seth Cooper, Zoran Popović, Automatic Redesign of Local Playspace Properties, in Proceedings of the Conference on the Foundations of Digital Games (FDG 2013). [pdf]
Aaron Bauer, Zoran Popović, RRT-based game level analysis, visualization, and visual refinement, in Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012). [pdf]
Rónadh Cox, Aaron Bauer, Impact breaching of Europa's ice: Constraints from numerical modeling, in Journal of Geophysical Research: Planets, vol. 120, no. 10, pp. 1708--1719, 2015. [pdf] [youtube] [Daily Mail]
Aaron Bauer, Eric Butler, Zoran Popović, Approaches for Teaching Computational Thinking Strategies in an Educational Game: A Position Paper, in Proceedings of the Blocks and Beyond workshop at the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2015). [pdf]
Rónadh Cox, Aaron Bauer, Crust-Breaching Impacts at Europa: Hydrocode Models and Geomorphologic Constraints on Ice Thickness, Poster at the Geological Society of America Annual Meeting & Exposition (GSA 2011). [conference abstract]
Aaron W. Bauer, Rónadh Cox. Hydrocode modeling of impacts at Europa, Poster at the Lunar and Planetary Science Conference (LPSC 2011). [poster][conference abstract][video]
Aaron W. Bauer, Tomasz F. Stepinski, Machine Cataloging of Lunar Craters from Digital Terrain Model, Poster at the Lunar and Planetary Science Conference (LPSC 2011). [conference abstract]
Aaron W. Bauer, Rónadh Cox, Veronica J. Bray, Hydrocode modeling of ice-penetrating impacts on Jupiter's moon, Europa, Poster at the Geological Society of America Annual Meeting & Exposition (GSA 2010). [conference abstract]