My research interests lie at the intersection of computer vision and graphics.
More specifically, my research focuses on the use of classical geometric techniques like structure-from-motion and multi-view stereo to solve new problems in augmented and virtual reality. I've worked on a variety of topics in 3D reconstruction, image-based rendering, and computational photography, among others.
My most recent project is aimed at enabling casual and convenient capture of VR environments using commodity cameras like those on mobile phones.
I'm a PhD student in Computer Science & Engineering at the University of Washington in Seattle, where I am advised by Steve Seitz. I am also a part of the UW Reality Lab and the Graphics and Imaging Lab (GRAIL). During my time in Seattle, I've been fortunate enough to do three great internships at Google and Facebook.
I received my B.S. at the University of Illinois at Urbana-Champaign, during which time I did three internships at Qualcomm in San Diego.