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Steven Seitz |
Robert E. Dinning Professor |
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Education: Ph.D., U.
Wisconsin, Madison, 1997. B.A., U.C. Berkeley, 1991.
Areas of Interest:
computer vision, virtual and augmented reality, computer
graphics
Background: Biosketch,
CV, photo
of me
Affiliations: Graphics
and Imaging Laboratory (GRAIL), Google (Seattle Office)
Teaching: VR/AR
Capstone; previous courses
taught
New Publications:
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| Surface
Lightfield Fusion 3DV |
PhotoShape SIGGRAPH Asia 18 |
Soccer
on your tabletop CVPR 18 |
Pepper's
Cone UIST 17 |
Room
Capture UIST 17 |
Audio
to Obama SIGGRAPH 17 |
im2CAD CVPR 17 |
3D
Time Lapse IJCV 17 Best Papers Issue |
Time Lapse SIGGRAPH 15 |
Dynamic Fusion CVPR 15 Best Paper |
Tom
Hanks ICCV 15 |
phone depth CVPR 15 |
Industry Research Highlights
Other Representative Papers:
Photo Collections
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| Photo
Recall VSM 14 |
3D
Wikipedia SIGGRAPH Asia 13 |
collection
flow CVPR 12 |
Photobios SIGGRAPH 11 |
Where's Waldo CVPR 11 |
Being
John Malkovic ECCV 10 |
wisdom of crowds |
photo paths | scene summarization | photo tourism |
Image-Based Rendering and Illumination
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| Age
Progression CVPR 14 |
iphone scene capture UIST 12 |
photo
tours 3DIMPVT 12 |
dynamic mosaics 3DimPVT 12 |
Regenerative
morphing CVPR 10 |
scene
dimension ICCV 09 |
inverse
light transport |
the
space of all stereo images |
single view modeling |
view
morphing |
3D Shape Reconstruction
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Multicore... | ![]() |
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| 3D
moving faces ECCV 14 |
Occluding
Contour Stereo CVPR 14 |
visual
turing test 3DV 13 |
schematic surface reconstruction CVPR 12 |
3D faces in
the wild ICCV 11 |
Bundle Adjustment CVPR 11 |
Rome in a day ACM Research Highlights 11 |
Internet-scale
MVS CVPR 10 |
3D
buildings ICCV 09 |
manhattan
stereo CVPR 09 |
skeletal sets for SFM | internet stereo |
mview stereo eval |
mview stereo revisited |
learning MRF stereo |
spacetime faces |
example-based reconstruction |
shape+motion with shading |
space carving | voxel coloring |
Motion and Animation
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filter flow ICCV 09 |
video storyboards | rotoscoping |
flow-based video editing |
video-based cloth modeling |
capturing rigid body dynamics |
authoring physically- based animations |
cyclic motion |
Vision for HCI
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| video objects | office
of the past |
vision
for crowd games |
Full list of Publications (Google Scholar)
Online Talks
Graduate Advisees
Postdocs
Former Students and Postdocs