Jesse Martinez

jessejm [at] cs [dot] washington [dot] edu

I am a third-year PhD Student at the Paul G. Allen School of Computer Science & Engineering at the University of Washington.

I do research in Human-Computer Interaction with James Fogarty and Jon Froehlich, focusing on Accessibility and Games & New Media. I completed my BS in 2019 at the University of Chicago, where I did research with Blase Ur and worked with Patrick Jagoda on the 2017 ARG, the parasite.

I'm also a computational artist, transmedia game designer, puzzle creator, and tabletop & video gamer.

Email  /  CV  /  Google Scholar  /  GitLab

profile photo
Publications

[ PDF ] A Preliminary Analysis of Android Educational Game Accessibility
Jesse J. Martinez, James Fogarty, Jon Froehlich
Extended Abstract Proceedings of ASSETS 2021.

[ PDF ] Joint Media Engagement in Families Playing Animal Crossing: New Horizons During the COVID-19 Pandemic
Jesse J. Martinez, Travis Windleharth, Qisheng Li, Arpita Bhattacharya, Jason C. Yip, Katy E. Pearce, Jin Ha Lee
CSCW 2022: Proceedings of the 2022 ACM Conference on Computer Supported Cooperative Work and Social Computing (To Appear)

[ PDF ] "I just need to have a couple White Claws and play Animal Crossing tonight": Parents coping with video games during the COVID-19 pandemic
Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis Windleharth, Qisheng Li, Arpita Bhattacharya
Psychology of Popular Media 2021

[ PDF ] Families Playing Animal Crossing together: Coping with video games during the COVID-19 pandemic
Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis Windleharth, Qisheng Li, Arpita Bhattacharya
Games and Media 2021 (To Appear)

[ PDF ] When Smart Devices Are Stupid: Negative Experiences Using Home Smart Devices
Weijia He, Jesse Martinez, Roshni Padhi, Lefan Zhang, Blase Ur
Proceedings of the IEEE Workshop on the Internet of Safe Things (SafeThings).
San Francisco, CA, May 2019

[ PDF ] AutoTap: Synthesizing and Repairing Trigger-Action Programs Using LTL Properties
Lefan Zhang, Weijia He, Jesse Martinez, Noah Brackenbury, Shan Lu, Blase Ur
Proceedings of the 41st ACM/IEEE International Conference on Software Engineering (ICSE).
Montreal, QC, Canada, May 2019.


Current Projects
Repairing Game Inaccessibility   ◆   Research

Project Advisors: James Fogarty, Jon Froehlich

My primary research involves identifying, characterizing, and repairing accessibility barriers in various types of digital games. This work has sought to address many different research questions, including:

  • How can game developers & publishers better support gamers with disabilities in evaluating the accessibility of games?
  • What is the current state of accessibility in the space of Android educational games?
  • How can we design and build accessible, dynamically-generated interfaces to help users overcome accessibility barriers?

Publications

[ PDF ] A Preliminary Analysis of Android Educational Game Accessibility
Jesse J. Martinez, James Fogarty, Jon Froehlich
Extended Abstract Proceedings of ASSETS 2021.

Animal Crossing, Families, and COVID-19   ◆   Research

Project Advisors: Jin Ha Lee, Katy E. Pearce, Jason C. Yip

In this project, we are working to develop & propose design guidelines for game designers and developers to support collaborative play in families and coping with global crisis, based on interviews about engagement with Animal Crossing: New Horizons during the COVID-19 pandemic.


Publications

[ PDF ] Joint Media Engagement in Families Playing Animal Crossing: New Horizons During the COVID-19 Pandemic
Jesse J. Martinez, Travis Windleharth, Qisheng Li, Arpita Bhattacharya, Jason C. Yip, Katy E. Pearce, Jin Ha Lee
CSCW 2022: Proceedings of the 2022 ACM Conference on Computer Supported Cooperative Work and Social Computing (To Appear)

[ PDF ] "I just need to have a couple White Claws and play Animal Crossing tonight": Parents coping with video games during the COVID-19 pandemic
Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis Windleharth, Qisheng Li, Arpita Bhattacharya
Psychology of Popular Media 2021

[ PDF ] Families Playing Animal Crossing together: Coping with video games during the COVID-19 pandemic
Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis Windleharth, Qisheng Li, Arpita Bhattacharya
Games and Culture 2021

"Another Arrow to the Knee: Alternatives to Town Guards in Fantasy RPG's"   ◇   Creative Project

This speculative design RPG module was developed for Coda Game Collective's 2020 "Post-Police Design Challenge" Game Jam. The module seeks to question the ubiquity of police & policing in fantasy games (most frequently manifested as "Town Guards"), characterize the ways in which these are used, and provide alternatives to help RPG worldbuilders to imagine and create police-free worlds.


[ itch.io Link ]

"JPEGson Pollack"   ◇   Creative Project

This is a computational art project that I've been working on for several years, in which I've created a tool to take the input pixels of an digital image, turn them into "balls of paint" in a constrained 3D space, and the SPLAT them onto the "canvas" and output the result.

The project is definitely inspired by the work of Jackson Pollock, but oddly enough, his pieces produce some of the least interesting results (imo).


[ Gallery ]


Past Projects
End-User Automation of Smart Home Devices through Trigger-Action Programming   ◆   Research

This project involved enabling and empowering non-technical end-users of smart-hom devices to automate their devices by creating rules and constraints with Trigger-Action Programming (TAP). In my time on the project, I contributed to the design of the system, developed the back-end of our end-user web app, and helped run & analyze the results of a user study.


Publications

[ PDF ] When Smart Devices Are Stupid: Negative Experiences Using Home Smart Devices
Weijia He, Jesse Martinez, Roshni Padhi, Lefan Zhang, Blase Ur
Proceedings of the IEEE Workshop on the Internet of Safe Things (SafeThings).
San Francisco, CA, May 2019

[ PDF ] AutoTap: Synthesizing and Repairing Trigger-Action Programs Using LTL Properties
Lefan Zhang, Weijia He, Jesse Martinez, Noah Brackenbury, Shan Lu, Blase Ur
Proceedings of the 41st ACM/IEEE International Conference on Software Engineering (ICSE).
Montreal, QC, Canada, May 2019.

the parasite (2017)   ◈   Research / Creative Project

An Alternate Reality Game (ARG) in which incoming first-year students at the University of Chicago worked together to unravel the mystery of a secretive organization known only as "PS".

This transmedia game & research project was a collaboration with a large interdisciplinary team; full design credits can be found on the Project Archives (linked below).


[Project Archives | Wired article | UChicago Magazine article & photo gallery]

page layout credits: Jon Barron