My research is at the intersection of computer architecture and computational photography. I like to build systems that involve hardware and software for visual applications, like continuous mobile vision or virtual reality cameras.
Recent News (see all →)
Exploring Computation-Communication Tradeoffs in Camera Systems.
To appear in IEEE International Symposium on Workload Characterization, 2017.
A Hardware-Friendly Bilateral Solver for Real-Time Virtual Reality Video.
In High Performance Graphics, 2017. (pdf), (slides), (code coming soon!)
Application-Driven Near-Data Processing for Similarity Search.
arXiv Preprint, 2017.
Principles and Techniques of Schlieren Imaging Systems.
In Columbia University Computer Science Technical Reports, 2013.