My research interests are in new computer architecture and systems for virtual reality and other emerging graphics workloads. In the past, I have designed hardware accelerators for VR video processing, near-data similarity search, and low-power computer vision.
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Papers & Preprints
Visual Road: A Video Data Management Benchmark.
To appear in SIGMOD (2019).
Vignette: Perceptual Compression for Video Storage and Processing Systems.
Principles and Techniques of Schlieren Imaging Systems.
In Columbia University Computer Science Technical Reports (2013). , bibtex